I am working on doing this myself. There are some challenges.
Because the piezo sensors rely on movement, the larger the base that you can cover within the sensors, the better. I had a relatively small base for my bed size, and that ended up with unacceptable results.
So say that a piezo sensor requires 0.1mm of movement to trigger a response that the board can pick up. (Other options, like speed play a factor, too, but assuming that probe speed is constant, it will come down to movement.)
If you probe directly over top of a sensor, you'll need 0.1mm of deflection to register a touch. for anything that is outside of the polygon defined by your sensor locations, there will be an axis of deflection, probably made up by the two most distant mount points. We'll assume zero bending of the bed itself, probably close enough for the forces and spans involved on most 3D printers. For my old setup (I'm changing it to be better) it might be possible to probe 80mm away from a sensor, which in turn could be 80mm away from the axis line. In that case, it would require 0.2mm of movement to get the same signal. Actually, since it tried to use an axis of deflection in between 2 sensors, I found that I needed over 0.35mm of deflection in one corner, which was a clearly unacceptable deviaton over the surface of the bed. In addition, probing in the centre of the 3 sensors that I was using needed an even smaller deflection, almost zero, which would otherwise be almost ideal.
For temporary use, I decided to use a 3 point probing system, directly over each of the 3 underbed sensors, which resulted in useable leveling.
I am currently constructing a solution where I am stiffening the support, and placing sensors under the head bed mounting scews. 4 in a 209mm square, under a 220mm by 275mm heated build platform. It will still be possible to probe outside of the sensor polygon, but I will probably define my mesh leveling to stay within that polygon in order to achieve the maximum consistency in probing. I don't have results yet, I'm still in the actual build process for this.