Slicing G-Code curves from solid (not mesh) geometry.
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While you have a point, I would suggest that getting a tool path is a relatively trivial task compared to all the other crap you have to take into account and control when trying to extrude a wet noodle in a controlled manner.
We will see what happens.
I had a look in my Fusion install and so far there is no preview (or I couldn't find it) -
@jens55 No public preview yet. I only just now saw this page mention it.
Beyond generating a toolpath, calculating the volume of filament required, and then outputting a series of g-codes... which special requirements is the slicer involved with in regards to wet noodles?
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I can only point to Cura and the plethora of options and details you need to set to get a decent print for just single extruder.
I don't really want to argue the point. Let's just say that Fusion has some big shoes to fill if they want to produce something that rivals the current slicers. I would much rather see them spending resources to make Fusion360 run on a Linux system. I currently have a windoze machine for the sole purpose of running Fusion which is a royal pain in the behind (no, I don't want to run a dual boot setup ... my Linux box is pure and shall remain that way!)
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I would think a Linux build should be easy for them -- they already build for Mac OS.
I don't think slicer needs all the "advanced" features that slicers like Cura and others have -- most of which are not used by the end user. The printer firmware is handling more of the finesse these days -- pressure advance, dyanamic acceleration adjustment, etc.
IMO, the slicer should merely define the toolpaths, the printer firmware should determine how to bend reality to try and achieve the physically impossible task of replicating the toolpaths perfectly.
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@jens55 said in Slicing G-Code curves from solid (not mesh) geometry.:
no, I don't want to run a dual boot setup
VirtualBox?
I think the magic of the slicer is in dealing with all the edge cases. How best to handle bridging, overhang walls, fan profiles, etc.
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AFAIK, virtual box requires the guest operating system to be present. The only thing it gives me is that I don't have to reboot the machine in order to go to the windoze side ... at the cost of some speed.
My 'issue' is with windoze and the guys in Redmond and the fact that I can't trust them as far as my old tired bones can throw them. Heck, even Fusion talks to the mothership and as long as they do that they are not getting near my main computer.
I'd much rather use FreeCAD but of course it is nowhere near as full featured as Fusion and while Fusion is still available for free (only a question of time), I am willing to dedicate a computer to it.
Yes, I have trust issues .... -
@jens55 said in Slicing G-Code curves from solid (not mesh) geometry.:
AFAIK, virtual box requires the guest operating system to be present.
Present in the sense that it lives in a virtual hard drive file on the host OS file system.
But you've made your point. Never the twain shall meet.
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A more portable aproach to getting curves into gcode is probably meshing at high resolution and attempting to best fit curves to the resulting vector end points. You can have simple rules about maximum deviations etc.
However what you are doing there is just a software version of what the compliance in your steppers, frame, and power transmission already does.
With meshes to extract a contour you just need to deal with trangles and planes. With true curved surfaces you have a large number more special cases, making the program more vulnerable to coding errors. Not forgetting that the controller isn't analogue anyway, so facets will creap in at some point regardless of what you feed the duet.
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f360 is autocad, just as meshmixer is autocad ... meshmixer is a slicer too .. check it out, not very good imo
looking at how some other players in the solid modeling did FFF slicing, solidworks for e.g., I doubt they will create curves and circles, G0/1 all the way
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Not sure about 2D toolpaths, but when using 3D toolpaths most CAM-tools including f360 create a polygon mesh under the hood and uses that for toolpath and rest machining generation. It is computationally so much easier to intersect a polygon mesh with a ray or another mesh than intersecting a BRep model...
To prevent a gazillion G1 segments, f360 allows you to optimize the toolpath with a given precision. I suspect they do some arc fitting and segment joinery there. I suppose they give you the same option when doing additive.
All in all they have everything building block they need now. If rest machining can see where there is still material to remove, the inverse is also true. If they can determine whether the machining tool and holder intersects with the stock and possibly work around that, they can also do so for a printhead. And so on.
What is left is handling the 'wet noodle' (in case of plastic). For that they can either buy the technology, or have a good look at the available codes and re-implement those. -
@DaBit said in Slicing G-Code curves from solid (not mesh) geometry.:
buy the technology
They bought NetFabb a while ago.
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@DaBit Ah, right... I forgot that most CNC machines want lots of little segments, not true curves...
hmmm.. that's a bummer. Hopefully, at least, we can define the smoothing and tolerance to get those segments to be the exact right lengths for minimum step sizes of extruder and/or X/Y axes, whichever is lower.
@arhi you mean AutoDESK? Lol... they bought meshmixer, they didn't make it. They put the parts they liked into fusion already: see the mesh workspace.
But you're right, I now very much doubt they will generate curves. However, fusion 360 has an API -- perhaps someone could make a plugin to do so.
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@bot said in [Slicing G-Code curves from solid (not mesh) geometry.]
@DaBit Ah, right... I forgot that most CNC machines want lots of little segments, not true curves...
Wrong.. CNC-machines want curves. It is the same as firmware retraction, firmware toolchanges, firmware pressure advance, etcetera. Tell the machine what you want, and let the machine sort it out. And they do a terrific job with blending the segments into a continuous constant-velocity (when CV mode is activated...) path that does not violate acceleration limits. I believe that smoothness would benefit 3D printers too.
I can mill a piece of aluminium with rounded features completely smooth and shiny, and bores quite exactly to size. Most round printed things suffer a lot from faceting and dimensional inaccuracy. Crank up the STL resolution, and the printer is busy processing tens to hundreds of megabytes of very short segment code with a spike of 'infinite' acceleration at every segment joint.
Why not just interpolate the arc and respect the accel limits? If it is a hole, give that firmware a hole to print (or at least a stack of circles) and let it sort it out. At least it can focus on creating the best shape that fits the arc instead of spending all it's cycles on SD-card access, parsing, and inserting insanely short line segments in the queue.
If we could switch to splines, even better
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@DaBit but, I mean, the g-code is segments, and the machine interpolates curves? I have never used a CNC mill or anything, only a 3D printer of my making...
I agree with the philosophy you laid out there. That's what I want.
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@bot said in Slicing G-Code curves from solid (not mesh) geometry.:
you mean AutoDESK?
yes
they bought meshmixer, they didn't make it. They put the parts they liked into fusion already: see the mesh workspace.
Mesh workspace in f360 is rather useless but isn't f360 also a purchased product, like meshmixer, netfabb etc etc... I think inventor was their own, dunno what they did with inventor as I see f360 being pushed instead of it
But you're right, I now very much doubt they will generate curves. However, fusion 360 has an API -- perhaps someone could make a plugin to do so.
I hope I'm not but I used a lot of cam tools and must say carving or printing it's always G0/G1... the only places I ever have seen curves
- drilling holes
- forming threads (not cutting but forming threads)
and those are basically hand made macro's so someone manually wrote them for cam tool to just use a block of code ... now I have never used cam on those 12 axes fancy machines that cost more than my house but I kind of doubt fusion360 will be much different here. Let's hope they do, if nothing, to test how these bad boys actually handle curves
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@bot: A very simple example of curves and CNC: half of an ellipse.
I did use 3D machining, because that is the most close match to 3D printing.The shape with a contour machining operation on it, sort of vase mode, but dumber.
The code, well, part of it:
(8MM BALLNOSE HSS) N30 S5500 M3 N35 G54 N40 M7 N45 G0 X-11.941 Y-2.03 N50 G43 Z15. H55 N55 G0 Z-0.239 N60 G1 Z-2. F1200. N65 G3 X-10.745 Y-1.161 I0.418 J0.682 N70 G1 X-10.75 Y-1.14 N75 G2 X-9.389 Y3.788 I5.511 J1.129 N80 X-5.224 Y6.596 I7.157 J-6.122 N85 X3.136 Y7.212 I5.216 J-13.752 N90 X8.884 Y4.382 I-2.11 J-11.539 N95 X10.838 Y0.763 I-4.762 J-4.907 N100 X9.022 Y-4.194 I-5.888 J-0.655 N105 X4.654 Y-6.798 I-7.136 J7.003 N110 X-6.811 Y-5.906 I-4.67 J14.086 N115 X-10.089 Y-2.86 I4.467 J8.094 N120 X-10.751 Y-1.162 I6.671 J3.579 N125 G1 X-10.782 Y-0.985 N130 X-10.815 Y-0.8 N135 X-10.839 Y-0.64 Z-2.001 N140 X-10.862 Y-0.449 N145 X-10.876 Y-0.298 Z-2.002 N150 X-10.891 Y-0.096 Z-2.003 N155 X-10.897 Y0.105 Z-2.004 N160 X-10.895 Y0.234 Z-2.005 N165 X-10.892 Y0.395 Z-2.006 N170 X-10.885 Y0.546 Z-2.008 N175 X-10.872 Y0.731 Z-2.009 N180 X-10.853 Y0.909 Z-2.011 N185 X-10.828 Y1.096 Z-2.013 N190 X-10.796 Y1.292 Z-2.015 N195 X-10.755 Y1.498 Z-2.018 N200 X-10.704 Y1.711 Z-2.021 N205 X-10.651 Y1.912 Z-2.024 N210 X-10.588 Y2.116 Z-2.028 N215 X-10.516 Y2.328 Z-2.031 N220 X-10.404 Y2.615 Z-2.036 N225 X-10.303 Y2.844 Z-2.041 N230 X-10.212 Y3.039 Z-2.045 N235 X-10.066 Y3.318 Z-2.052 N240 X-9.938 Y3.542 Z-2.057 .. .. N645 X14.98 Y1.695 Z-2.983 N650 X15.075 Y1.31 Z-2.988 N655 X15.149 Y0.92 Z-2.991 N660 X15.199 Y0.526 Z-2.995 N665 X15.226 Y0.129 Z-2.997 N670 X15.228 Y-0.269 Z-2.999 N675 X15.206 Y-0.667 Z-3. N680 X15.163 Y-0.997 N685 G2 X12.255 Y-6.262 I-8.719 J1.381 N690 X6.936 Y-9.396 I-9.608 J10.227 N695 X-4.087 Y-10.177 I-6.934 J19.678 N700 X-11.708 Y-6.796 I2.938 J16.904 N705 X-14.829 Y-2.476 I6.747 J8.161 N710 X-13.393 Y5.01 I7.445 J2.453 N715 X-9.026 Y8.501 I9.438 J-7.331 N720 X-0.475 Y10.551 I8.587 J-16.962 N725 X10.016 Y7.994 I0.754 J-19.714 N730 X14.009 Y4.188 I-6.515 J-10.83 N735 X15.175 Y-0.999 I-6.878 J-4.271
It uses G2 arcs as much as it can. But circles can only be done in the XY/XZ/YZ plane, and that is why you see a whole stretch of G1 short segment code where the cutter ramps down in an arc (most of the 'green lines' between the 'blue lines')
Thus, we won't get rid of the short segment code for these shapes.Another one: text, once again an automatic 3D machining operation (adaptive clearing):
Once again a piece of code:
... ... N270 G2 X-20.43 Y-7.523 I0.241 J0.81 N275 X-20.779 Y-7.028 I0.175 J0.494 N280 G1 X-20.778 Y-6.626 N285 Y7.108 N290 G2 X-20.024 Y7.76 I0.559 J0.115 N295 X-13.908 Y7.733 I2.674 J-84.969 N300 G3 X-11.691 Y7.553 I2.199 J13.356 N305 G1 X-7.796 Y7.555 N310 X19.822 N315 G2 X20.523 Y6.333 I-0.201 J-0.927 N320 G1 X20.559 Y5.969 N325 X20.561 Y5.615 N330 X20.562 Y4.199 N335 Y-5.651 N340 G2 X20.768 Y-7.149 I-4.593 J-1.394 N345 X20.022 Y-7.562 I-0.63 J0.256 N350 X17.278 Y-7.517 I-1.247 J7.555 N355 X11.16 Y-7.55 I-4.248 J216.39 N360 X7.583 Y-7.534 I-1.755 J7.226 N365 G1 X7.222 Y-7.551 N370 X6.868 Y-7.549 N375 X5.452 Y-7.547 N380 X-1.184 Y-7.543 N385 G2 X-4.139 Y-7.538 I-1.469 J4.827 ... ...
As you can see: when it fits the capabilities of the machine a lot of arcs are emitted, allowing the curves to be actually round instead of a faceted approximation. Nothing wrong with a faceted approximation; in the end it all ends up as 'facets' the size of a motor step or encoder count. But at least it reduces G-code size tenfold, and it allows the controller to spend way more CPU cycles on creating nice curves instead of figuring out how to connect the thousand dots that form an arc.
Oh, and BTW, this resembles in no way decent CAM-code. Just synthetic, quick & dirty to give you an idea.
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@DaBit Duuuude. Thanks for those g-code examples. This is interesting. I was already wondering how some of the crazy splines could be generated -- they can't!
How can a spline be defined, anyway? Would it be nonsensical to attempt to create a g-code spline specification?
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I must be clairvoyant or something -- Fusion just dropped the update with FFF toolpath creation. See y'all in a few weeks... I've got some exploring to do.
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I just pulled it down as well. Looks promising at first glance. Now if I could figure out how to generate gcode instead of a 3mf file...
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How are you guys getting this into your fusion install ?