4th rotation axis kinematic
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David,
Do you have plans to add a 4th axis kinematic (rotation), to be able to print on a cylinder? Do you know if there are some discussions on slicers side devs to implement such feature?
Thanks.
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You can already add up to 6 additional axes. Currently, RRF does not distinguish between linear and rotational axes.
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Yep, but printing on a cylinder would require a specific kinematic; I was wondering if it was something that some people had already thought about...
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Wouldn't it require a slicer software that can slice cylindrical paths?
The duet already can move rotational axis. It's up to the GCode program to tell it how to move.
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Mmm, maybe there is not need for a specific kinematic, you're right...