LinearDeltaKinematics::ComputeDerivative
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I'm modifying my delta printer to include what are essentially extra linear axes, but I've run into some trouble understanding some of the delta kinematics class. What exactly is LinearDeltaKinematics::ComputeDerivative doing, and what is it used for? I don't see where it is called, and other kinematics classes don't use this function.
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The ComputeDerivative function is used for auto calibration, so unless your extra axis will take part in auto calibration you don't need to change it. It is called from LinearDeltaKinematics::DoAutoCalibration.
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@dc42 Thanks! I commented it out for the time being, and nothing crashed, so I figured it was fine. I had already removed the auto calibration, so that makes sense why I couldn't find it.