Extra axies not interpolatedduring G2 and G3 moves
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Extrusion works, but U interpolation does not work.
Changing XY jerk makes no difference, but changing acceleration does.
Kulitorum
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@kulitorum said in Extra axies not interpolatedduring G2 and G3 moves:
Extrusion works, but U interpolation does not work.
Changing XY jerk makes no difference, but changing acceleration does.
Kulitorum
Can you give me a small example of the sort of G2 or G3 move with U movement that you are making? I was planning to do a release later this afternoon but I'll try to fix this issue first when I am sure I understand what it is.
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I assume you are doing some kind of piecewise linear move, and if you use the start AND end position of each piece, you will get double coords (end is the same as start) and this leads to constant acceleration and deacceleration. Maybe you just need to use the end points and this will fix it?
Kulitorum
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G1 x0 y0
g2 x000 y1000 i00 j500 u9000 e9 f6000 -
After a demo of x and y axis, I execute the G2 command I pasted here:
https://youtu.be/g3Q2_Sx2frY -
@kulitorum said in Extra axies not interpolatedduring G2 and G3 moves:
G1 x0 y0
g2 x000 y1000 i00 j500 u9000 e9 f6000What was the U coordinate before you executed that command?
EDIT: ignore that, I found the problem.
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Any progress?
Kulitorum
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I believe @dc42 fixed this problem in 2.0RC5...
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Just tested RC5, the missing axis problem has been fixed.
Thanks
Michael
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Thanks for confirmation.