PrusaSlicer with better RRF time estimates.
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@pcr the mm/s to mm/min for jerk is taken care of behind the scenes, if you emit to gcode.
The time estimator uses mm/s, and I don't want to mess with that (less is more in this case. if I can leave something alone, better).
So, simply input your jerk values as mm/s, and the app will take care of the rest. If you emit the values to gcode, it will use m566 with mm/min if you have RRF as the g-code flavor.
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I'll take a look next time I print something. Good luck with the PRs
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@bot AH PERFECT!
Really great work. Is it possible to get a Linux version too?
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@pcr I don't have any PCs with linux distros, but there are build instructions for linux it should not be hard. I was just thinking about getting that set up today. I made a few commits that might be useful or not for isolating any linux builds from stock prusaslicer. macOS threw me a curve ball and now I'm worried about linux.
Could you try and build from source and see how it works out?
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YEP
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@pcr Very nice! Thank you!
Where is the .ini settings file saved? is it /users/user/Library/Application Support/PrusaSlicer-n8/ ? Or is it in a folder named just PrusaSlicer? This is important to keep the n8 version separate form the stock version.
Also, the PrusaSlicer.desktop file might not be configured correctly. I don't even know what it's for really. Does the correct name and icon appear for the app in your desktop environment?
Please don't hesitate to let me know of any issues you encounter I'd be happy to hear about them. I've never had it running on linux! Linux looks nice. What desktop environment you using?
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@pcr I ended up making a PR anyway, so feel free to comment with any desired changes or problems:
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@bot when will you merge upstream ;)))) hehe beta 2 is out
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@pcr there is really not much added since I compiled this. Mine is basically beta2, except a few tiny bug fixes. If you need anything specific let me know. I have a beta2 branch that you can compile:
n8-240b2
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@bot thankk you. Really like your improvements
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Off topic, but people on here are are familiar with Prusaslicer and it's useful for anyone else starting with it:
How the *$%£^!! do you get it to select a tool/extruder??
I have three tools defined.As it is, the GCode has
M104 S240 ; set temperaturebefore the start gcode or any tool selection.
For a multi-tool machine it needs the appropriate tool / extruder selection before any related settings, but I cannot find how to do that?
It looks really good; I grabbed it last night and have spent a few hours going through the settings & trying to figure out all the appropriate options, and done a lot of searching, but just cannot find this info.
Up to now, I've only ever used Cura, an old version originally specified for use with my Overlord pro delta printer.
It's always worked fine for that, but is rather restricted for the Duet-based machine.
In that, I've been setting the correct tool in the start gcode; nothing is sent before the start sequence. -
@rjenkinsgb you have to put it in your start g-code. Also, select "RepRapFirmware" g-code flavor.
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I definitely released the n8 version of 2.4.0-beta2.
It is... colourful.
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Spammmming my own thread
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@bot That is really good!
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@pcr Thank you! Let me know how you feel after a few days.
At first, I was reluctant about the colours but I went with what seemed to be best practices. I have since fallen in love with the colours. Dat sequential magma spectrum...
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I did my first print using your slicer version yesterday afternoon/evening.
The time estimate was spot on.
And, the print quality is vastly better than the old Cura slicer I use with my Overlord Pro and initially used for the Duet machine!
The item sides have no noticeable layer lines or ripples, just a really good result.Thanks!
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@pcr Very nice!! Thank you.
I saw that it's somewhat easy to do: use an existing app image, replace all the files. (Don't forget the resources folder! That's where the opengl shaders are located)
I wonder if this process is possible to do on macOS? I would hate to have to bug you every time to make an appimage for me! lol.