PrusaSlicer with better RRF time estimates.
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@rjenkinsgb you have to put it in your start g-code. Also, select "RepRapFirmware" g-code flavor.
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I definitely released the n8 version of 2.4.0-beta2.
It is... colourful.
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Spammmming my own thread
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@bot That is really good!
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@pcr Thank you! Let me know how you feel after a few days.
At first, I was reluctant about the colours but I went with what seemed to be best practices. I have since fallen in love with the colours. Dat sequential magma spectrum...
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I did my first print using your slicer version yesterday afternoon/evening.
The time estimate was spot on.
And, the print quality is vastly better than the old Cura slicer I use with my Overlord Pro and initially used for the Duet machine!
The item sides have no noticeable layer lines or ripples, just a really good result.Thanks!
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@pcr Very nice!! Thank you.
I saw that it's somewhat easy to do: use an existing app image, replace all the files. (Don't forget the resources folder! That's where the opengl shaders are located)
I wonder if this process is possible to do on macOS? I would hate to have to bug you every time to make an appimage for me! lol.
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@pcr Hey hey hey would you like to make an appimage for this latest release? Make sure you include the
Resources
folder from this release, because that is where the shaders are... and that is the main improvement!https://github.com/n8bot/PrusaSlicer/releases/tag/version_2.4.0-beta2-release2-n8
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@bot here ya go
https://anonfiles.com/56F150Ybu3/PrusaSlicer_n8_beta2_release2-x86_64_AppImage
and yes i am repacking the original prusa slicer appimage thats faaaarrr easier
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@pcr Wow thank you so much!
Do you have any suggestions for improvements in the source code to make building/deploying on linux easier? I've never done it, but there are some potential improvements that could be made to the PrusaSlicer.desktop and gcodeviewer.desktop files. Do you have any idea what is best for them?
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Sorry, but these new shaders are out of this world:
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@bot thats true! look so good. Thats why i "reopend" the PS github talk about this
But honestly i dont think they will do a change. Mainly because they had to adjust the docs.the build process of the PS is pretty simple. Once you have all deps. But you can link them. So you dont have to compile them each time. The PS compile time is pretty quick, at least with 16 cores
The crazy thing is that if you compile the deps and PS the size of the folder is over 5GB.....They implemented a special options to add the desktop files in the menu bar. So now its easy.
I am using PopOS (Debian Based) with Gnome DE. PopOS is great for getting a machine running quick and without hiccups. Its not the most "linuxy" distro out there. But for end users who have not the time to dig deep into the linux multiverse its great. Plus it handles the drivers pretty good. Including the switching of Laptop GPUยดs (Nvidia->Intel).
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@pcr Interesting. I need to get back into linux.
I think they will include the shader improvements. I submitted a stand-alone PR with only the lighting improvements so they can keep their ugly mishmash of colours lololo. The more I use these alternate colours the more I like them.
I think they will incorporate the lighting changes because their upcoming Prusa XL, and they have added the multimaterial painting option. Their current visualization has no colour accuracy whatsoever. This new visualization makes every visualization look like silk filament lol. So shiny, but not too much, and also bright and easy to see.
That is, as long as the user GPU settings can get ride of the moirรฉ.
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Spam spam spam spam
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@bot said in PrusaSlicer with better RRF time estimates.:
I wonder if this process is possible to do on macOS?
Virtual machines come in very handy. https://www.virtualbox.org/ Linux in a window.
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@phaedrux Yeah I really have no excuse lol. Windows has linux on it now ffs!!! I could probably figure out how to do it natively on the WSL.
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I have made yet another release. I admit, it's slim on changes from me. It's mostly incorporating some good fixes and changes from prusa master, and refactoring my changes to go with it.
I have yet again tweaked the camera, lighting, and colours. Most noticeably, I swapped a few colours for colourblind-friendliness.
https://github.com/n8bot/PrusaSlicer/releases/tag/version_2.4.0-beta2-release3-n8
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@bot i really hope they will merge the lightning and the RRF fixes