I kind of like this option better, in theory anyways, you do not lose print space to a tower and I believe the color change would happen quicker. https://www.youtube.com/watch?v=XM3e9dSCicQ
Latest posts made by meldredge88
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RE: Multi-Material
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RE: Multi-Material
Is it possible to use a direct extruder combined with bowden extruders for loading and unloading filaments? for example. the main extruder is the direct one (titan) and the bowden ones off to the side just handle unloading and loading of the filament, and once the filament is loaded it turns off and allows the direct extruder to do the work?
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RE: Multi-Material
wow that is a lot of info to take in lol. I think i'll take my time and start with two and work my way up. I have 9 weeks to figure it out and if I do reliably i'll probably cancel my Prusa order (or not idk) Thanks for the directions!
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RE: Multi-Material
thank you, I think also part of my problem is i'm searching for "color" instead of "colour"
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Multi-Material
I've got a D-bot with a Duet Wifi and have a Prusa i3 with Multi-Material on order and was thinking that the same process could be implemented on the Duet Wifi, does anyone have a tutorial or something i can look at to try understanding the process. I'd like to set it up similar to the Prusa way with 4 bowden tubes coming together for a single input, I've seen where people use a dual material that way but I'm not sure where to start. I've searched and have not found much, i'm probably using the wrong terminology.
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Manual Bed Leveling
I think i'm missing something when it comes to leveling the bed without a probe. In Marlin i could do manual mesh bed leveling where it would move to the 9 points on the bed and wait for me to adjust the bed up and down through the software to let it know where the bed is then move to the next and it would map the bed and give me perfect results just like a probe would. if that is not an option on the Duet that is fine, but is there a way to make it go through the 9 points or however many points so that i can manually adjust the bed up to where it thinks "0" is? I've tried just manually moving to those points while Z is homed but that is apparently incorrect method because there is some offset somewhere i'm missing.