Why does my input shaper not seem to be working.
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Great thread. The following questions may help people further.
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If you're using M376 to taper, will input shaping resume normal behavior after that point?
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Does your recommended jerk setting of 300mm/s apply to all printer geometries including corexy?
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When you say input shaping isn't currently applied to short segments, just how short if you have accelration set to 5000mm/s² and a speed of 100mm/s? Does this include curves of any radius since they are nothing but short segments?
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What other things can we troubleshoot if input shaping doesn't give us the results we expect? For example, what print artifacts can we look for that might indicate a hardware issue such as loose belts, or non concentric drive gears, bad alignment with dual rods or rails etc?
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@ctilley79 Thanks for the great reply.
To add some information;
2. I am using markforged kinematics
3. I currently am printing with 300 mm/min jerk, 9000mm/s2 acceleration and 170mm/s (later will go up to 200mm/s)
4. Belt tension is tested very loose up to very tight. Only the frequency and print quality changed, but no difference between IS on and IS off. I contacted Gates and set the belt to the exact right tension advised by them. verified it by measuring the frequency on 150mm/s.
I can confidently say the belts are set right, the pulleys are running smoothly, and the frame is rigid. -
@gloomyandy Any updates or more things I can try?
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@SanderLPFRG Check this post by @Lee
https://forum.duet3d.com/topic/32744/problems-with-input-shaping/4?_=1688471721215
Especially the last entry where he averaged his frequencies to finally get a change with IS on.
Perhaps try reducing Jerk to 100mm/min just as a test.
IS does work in the latest RRF versions so if you are not seeing any result it may be the 'wrong' frequency being used. Just a thought.
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I tried and went as low as 100mm/min jerk, which causes the curves to stutter, but also does not give an effect....
I suspect it has to do with the kinematics. Ill open a new ticket for the BETA firmware categorie
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@SanderLPFRG did you ever find a solution to this? I'm having the same issue on my RatRig VCore 3.1 400 printer. IS on or off makes no difference, ringing is identical. I've beed trying to fix this for days now..
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@Reine There's a couple things that keeps input shaping from working well in RRF.
- Jerk must be set low
- Acceleration must be increased to compensate
- Input shaping is not applied on short segments; less than 15mm or so
- You cannot set different input shaping values per axis like Klipper does
Point 3 is reportedly going to be fixed in 3.5 RC1, but I'm not sure how much of it has been implemented yet.
As you can see, I believe point 3 is causing spots where input shaping is applied and others where it’s not causing a nasty ringing. This is only 60mm/s perimeters.
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@ctilley79 check this video out, one part is without IS the other with, no difference.
https://imgur.com/a/hiu7uJGYou think this is down to the segments being too short?
Right now I'm printing the Klipper ringing tower and trying different settings on the flyt but still... nothing. I even tried with and without mesh leveling in the middle and still the same. -
This is printing now.
Jerk: 100
External perimeters: 80mm/s
Acceleration: 2500Here are all changes I've made, live in that print. Can you see any of them? I cant. Only thing I can see is when I tensioned the belts, just to force something visible in the print.
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Should add I was running a 10x10 mesh, but changed to 5x5 with no visible difference.
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Isn't this interesting -- no ringing on one axis and significant on the other.
https://imgur.com/a/IRbwK3b -
@Reine one thing I do recall DC42 mentioning is that Input shaping doesn’t work with a mesh active. Try printing without a mesh.
I’ve also had weird issues where I had ringing moving one direction on the same axis, but during a move in the opposite direction on the same axis had none. So it’s strange. I’ve made sure my belts are properly tensioned, frame deracked and square etc. I may have to just disable IS and print slower with less acceleration until David has time to work on it.
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@ctilley79 Having a mesh can interfere with IS, but that typically happens with a fine mesh, low acceleration and higher target speeds. It is certainly worth trying with the mesh disabled to see if that makes any difference. As I mentioned earlier using M669 (move segmentation) can also stop IS from being applied to some moves.